Jan 22, 2006, 12:01 AM // 00:01
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#41
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by Famtouse
While I see your point, just because you are holding something doesn't mean you can't still cast, that along with the skills that return energy will always provide you with ample energy. Not only that, but this skill is recharged before it is over, so if anything they would change that.
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And you are still missing the point that you are giving Up those 20% fastcast/Fastrecharge stats on your weapon AND offhand, ALL of your weapon mods, AND the ability to attack for a +15 armor buff and a +8 energy *err* scratch that. +3 energy because it took you 5 energy to cast it in the first place.
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Jan 22, 2006, 12:11 AM // 00:11
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#42
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Ascalonian Squire
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You loose 5 energy that will be recharged very quickly, and for someone who only plays a casting role, such as a healing monk the skill is still better than you would expect, +8 energy comes in handy in a pinch, and most skills are workable without fast cast or quick recharge, so still I wouldn't be surprised if I saw them add a longer recharge time or a shorter duration.
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Jan 22, 2006, 02:59 AM // 02:59
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#43
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Ascalonian Squire
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I love the skills and all that, but aren't the "hold ________ ashes's up for..." pissing you off? I mean...After reading that list, I was thinking, jeeze, are they obsessed with ashes?
>>
Cruel Was Daoshen
Grasping Was Kuurong
Anguished Was Lingwah
Defiante Was Xinrae
Mighty Was Vorizun
Blind Was Mingson
Generous Was Tsungrai
Lively Was Naomei
Protective Was Kaolai
Resilient Was Xiko
Tranquil Was Tanasen
Vengeful Was Khanhei
Attuned Was Songkai
>>
Seriously.
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Jan 22, 2006, 03:02 AM // 03:02
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#44
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Famtouse
You loose 5 energy that will be recharged very quickly, and for someone who only plays a casting role, such as a healing monk the skill is still better than you would expect, +8 energy comes in handy in a pinch, and most skills are workable without fast cast or quick recharge, so still I wouldn't be surprised if I saw them add a longer recharge time or a shorter duration.
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The thing with this skill is that the addition to you max energy doesn't effect your current energy. So the only way the energy bonus (all 8) will help is if you can get above your normal max energy while the skill is in effect. It's like reverse exhaustion, it won't effect you unless you hit it.
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Jan 22, 2006, 04:43 AM // 04:43
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#45
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quick Note:
The Skill: Boon of Creatation works on minions as well as spirts.
The primary attruibute also increases the health of minions as well as spirts. (not 100% sure on pets but pretty sure).
Now combine the 2 get spirts and you got a nice build .
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Jan 22, 2006, 09:01 AM // 09:01
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#46
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Quote:
Originally Posted by Former Ruling
Tested this - They are NOT spells. The "Dazed" condition has no effect on their casting.
Lady Lozza - Are you sure Powerspike was the one interupting you? If so report the bug to Anet.
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Yeah, strange thing is that when it happened today I noticed I took 0 dmg from PS and 0 energy loss from PD. But it DID interrupt my spirit summoning.
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Jan 22, 2006, 11:03 AM // 11:03
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#47
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Signet of Creation = Minion Factory's Nerf
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Jan 22, 2006, 02:25 PM // 14:25
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#48
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Desert Nomad
Join Date: Mar 2005
Location: UK
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The damage listed for Cruel was Daoshen is massive. I havent had a computer that can actually play Gw so im running on these descriptions.
Firstly, you can hold the ashes for longer than the recharge, and the description of 'up to' implies you can drop them whenever you want. So, you get 5 Rt, all pick up Daoshens ashes before the battle, then rambo in, drop them, recast, drop them again, and youve nuked the aoe in the space of 2/3 seconds for around a 1250 damage? Get an As/N with spirit walk, rend, strip, and expunge to rape any shelters and prot spirits, and then finsish anyone whos left with channelled strike and ancestor's rage? Meanwhile, get some points in Communing, and all take vital weapon, making you all dam hard to spike out by sheer amount of health. And thats not using any elites.
Thats not right is it?
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Jan 22, 2006, 02:53 PM // 14:53
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#49
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Weapon of Warding is niiiiiice. In a team where people are intelligent enough to focus fire, you're unlikely to lose with a restoration ritualist on your team... possibly if the ritualist uses nothing but the preset, but just change two skills or so and you get one damn good build.
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Jan 22, 2006, 03:11 PM // 15:11
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#50
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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Quote:
Originally Posted by Kai Nui
Signet of Creation = Minion Factory's Nerf
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I only works on your own minions and spirits if i am correct (correct me if i am wrong)
so the MM isnt nerfed.
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Jan 22, 2006, 03:14 PM // 15:14
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#51
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Academy Page
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Quote:
Originally Posted by rii
The damage listed for Cruel was Daoshen is massive. I havent had a computer that can actually play Gw so im running on these descriptions.
Firstly, you can hold the ashes for longer than the recharge, and the description of 'up to' implies you can drop them whenever you want. So, you get 5 Rt, all pick up Daoshens ashes before the battle, then rambo in, drop them, recast, drop them again, and youve nuked the aoe in the space of 2/3 seconds for around a 1250 damage? Get an As/N with spirit walk, rend, strip, and expunge to rape any shelters and prot spirits, and then finsish anyone whos left with channelled strike and ancestor's rage? Meanwhile, get some points in Communing, and all take vital weapon, making you all dam hard to spike out by sheer amount of health. And thats not using any elites.
Thats not right is it?
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I was thinking the same thing...I haven't tried any off the ashes spells so I'm not entirely sure how they work...but if they work like holding any other heavy object you get a speed reduction making it hard to rambo in...but still...and disenchants as far as I know wouldn't work, since they don't count as enchantments...
also does knockdowns normally make people drop items or was that just for the wintersday pvp arena, if knockdown does make people drop items this would work as a counter aswell....just makes sure you use a ranged knockdown :P
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Jan 22, 2006, 03:16 PM // 15:16
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#52
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Academy Page
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Quote:
Originally Posted by The undead Mesmer
I only works on your own minions and spirits if i am correct (correct me if i am wrong)
so the MM isnt nerfed.
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it says all spirits/minions so it will work on enemy aswell...
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Jan 22, 2006, 04:10 PM // 16:10
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#53
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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Hmmm ok thanks for correcting me :3
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Jan 22, 2006, 05:11 PM // 17:11
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#54
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by rii
The damage listed for Cruel was Daoshen is massive. I havent had a computer that can actually play Gw so im running on these descriptions.
Firstly, you can hold the ashes for longer than the recharge, and the description of 'up to' implies you can drop them whenever you want. So, you get 5 Rt, all pick up Daoshens ashes before the battle, then rambo in, drop them, recast, drop them again, and youve nuked the aoe in the space of 2/3 seconds for around a 1250 damage? Get an As/N with spirit walk, rend, strip, and expunge to rape any shelters and prot spirits, and then finsish anyone whos left with channelled strike and ancestor's rage? Meanwhile, get some points in Communing, and all take vital weapon, making you all dam hard to spike out by sheer amount of health. And thats not using any elites.
Thats not right is it?
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I was considering the same thing last night, however, it does say all nearby foes. So, it has range a bit smaller than ward size. Unless the enemy team balls up a lot (or is playing iway ) you should only kill two or three of them. Now, two or three people dead in 3 seconds is great, but the skill has a 45 second recharge. You can try to spike kill other members, but you are all soft targets and will take a lot of damage. Unless your spike killed all the other monks, they will probably be able to out heal any damage you toss out after the ashes drop, and the other team will have plenty of time to res up the people you killed before you can even cast CwD again. You would also have to time it very well to get two of them, as you will only have a 6 second window in which you are holding them and the skill is recharged (going by the description here). I don't think I know enough people with the skill unlocked to go and try this however, so I could be wrong about the amount of people you will kill.
Quote:
Originally Posted by Agild Greenfinger
also does knockdowns normally make people drop items or was that just for the wintersday pvp arena, if knockdown does make people drop items this would work as a counter aswell....just makes sure you use a ranged knockdown :P
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You do not drop relics when you are knocked down, and while I have not tested it with ashes I assume it works the same way.
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Jan 22, 2006, 06:23 PM // 18:23
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#55
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Academy Page
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the recharge time doesn't matter since you can hold the ashes for up to 51 seconds...by the time you drop it you can put another one up.
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Jan 22, 2006, 07:39 PM // 19:39
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#56
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Yarr] We Plunder You Now
Profession: W/
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with cruel was daoshen and saccer necros=uber eoe bomb
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Jan 22, 2006, 08:07 PM // 20:07
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#57
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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I've unlocked Cruel was Daoshen and its pretty good, especially against enemy Rits who tend to clump all their spirits together.
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Jan 22, 2006, 08:53 PM // 20:53
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#58
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Academy Page
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anyone know if it's possible to shadow step while holding ashes or will you drop them then?
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Jan 22, 2006, 11:41 PM // 23:41
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#59
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Agild Greenfinger
the recharge time doesn't matter since you can hold the ashes for up to 51 seconds...by the time you drop it you can put another one up.
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As I tried to point out, if the spike does not kill everyone (the spike you mentiond, cast, wait, drop, then cast and drop again) you won't be spiking again for some time. And while 51 seconds is certainly more than the recharge time, you should look more closely at that recharge time. A 6 second window is small, even smaller when your entire build depends on using that window. One mistake, a few snares, and you are not killing anyone.
I assume you drop them, like you drop flags and relics, when you shadow step.
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Jan 23, 2006, 01:33 AM // 01:33
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#60
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Academy Page
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what the hell 6 seconds window are you talking about???
there will pass 2 seconds(the cast time) before you can drop it again...
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